STEAM education can be described in two ways.One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote creative thinking, allow for higher student engagement, and offer a more well-rounded education, a STEAM model, where science, technology, engineering, arts, and mathematics are equal contributors to the process of learning, is needed. Cases on Models and Methods for STEAM Education is an important scholarly resource that provides inclusive models and case studies highlighting best techniques and practices for implementing STEAM models in teaching and assists teachers as they learn to use such methods through the inclusion of practical activities for use in the classroom. Highlighting a wide range of topics such as science education, fine arts, and teaching models, this book is essential for educators, administrators, curriculum developers, instructional designers, policymakers, academicians, researchers, and students. Additional ISBNs 1522596313, 1522596372, 9781522596318, 9781522596370Cases on Models and Methods for STEAM Education is written by Judith Ann Bazler and published by Information Science Reference. ISBNs for Cases on Models and Methods for STEAM Education are 9781522596387, 1522596380 and the print ISBNs are 9781522596318, 1522596313. Additional ISBNs include 1522596313, 1522596372, 9781522596318, 9781522596370.
Cases on Models and Methods for STEAM Education
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